Oooooh right, modern phones/tabs tend to be submersible. This could totally be a thing.
I have local AI on my Android
i do too! its a really underpowered model so he’s a little dumb but I love him so much
edit: nvm he’s a little sleepy right now 💤
would you mind sharing yours if it doesn’t get angry sometimes and rage quit
that looks a lot easier than manually running it using termux, what’s the app called?
PocketPal
I had a really hard time finding information about this, except for videos actually showing Skyrim running on Arm processors. I wonder how it’s done. Is it emulation, translation layer like proton, or are there Arm specific compiled versions of certain games?
Ok sure, the screenshot is from /r/EmulationOnAndroid, but what’s the software used then? Just curious.EDIT: Ok, found the original post on reddit. Some comments suggested it could either be the Switch version using a Switch emulator, or it could Winlator or Mobox (archived for some reason?) which translates x86 into arm, then runs windows code via wine.
Has you can see gta san andreas (pc version) running on a Samsung galaxy tab s9 with winlator
The Winlator experience for me was crazy. I would try so god damn hard to get a game to run, then when it’s running at a stable framerate, I never play it again. Spent more time on “can I?” instead of “Should I?”
Sadly Winlator has ceased development or something? I heard something about the dev having school or taking a temporary break, I am not sure.Winlator is still up, thanks @MazonnaCara89@lemmy.ml for correcting me!Sadly Winlator has ceased development or something? I heard something about the dev having school or taking a temporary break, I am not sure.
Strange the latest release was 2 weeks ago: https://github.com/brunodev85/winlator/releases/tag/v10.1.0
Then I must have been tripping balls, as I recall v10 was the last thing they were gonna release, the whole repo was archived too, maybe it was Ajay’s prefix being archived? I really don’t recall. Anyway thanks from stopping me from spreading misinformation!
Reminds me of playing low quality vr games on the samsung gear vr and having to stop ever 20 minutes to put the phone in the freezer to cool down
I had one of those, and I wish I could get 20 minutes from it. I’d get overheating warnings after about 5.
Hell fucking yeah. When running Skyrim I had to play it on such a low resolution it looked like a PS1 game, I also removed trees, reduced mountain textures to 256x256px, and many other mods I put into a group called “Schizo Performance Mods.”
Playing morrowind | empty brain
Making skyrim look like morrowind | galaxy brain
CGA Skyrim ?
If I remember correctly, there were mods that made the settings go below the lowest available ones.
Suddenly feeling like my Skyrim mod knowledge is some complex ancient fading lore in parts of my mind I haven’t used in years.
Context for my setup: I was running it under wine with an Intel i3 with iGPU. I didn’t take “no” as an answer, if I wanted to play Skyrim, I will play Skyrim. Since I can’t use dxvk, I had to use Gallium Nine. In the end Gallium Nine gave me the biggest boost, now interiors average about 40-45 fps, and exteriors are about 25-30. I was also crazy enough to want to play with some 150+ mods, so there’s no one to blame here but me.
complex ancient fading lore
It might as well be. Lots of mods got deleted, then there is the split between Legendary Edition, and whatever the newer two versions are, so now we have a shit ton of backports and forward ports of many mods. Skyrim modding was a nightmare, I can’t even imagine trying to mod say, Fallout: New Vegas.
It’s already getting bad. It’s kind of heartbreaking. Around 2015 was the sweet spot where a lot of mods would be updated quickly, authors turned around compatibility patches for other mods very often, and the game was still a big enough part of the zeitgeist that you had a lot of people who were interested in DIY game dev putting time into the modding scene, with the expectation that so many people play Skyrim that surely your mod would appeal to someone.
I even have a little mod idea from 2012. I haven’t done it yet. Maybe I still will.
I played a fair bit at the time and then told myself I’ll go again in the future. About a year ago I tried to start setting up a new mod list and it was complicated by the versions and the need to manually port versions and that kind of thing. Frankly, it was laziness on my part, not trying hard enough to learn the new meta, not bothering to understand the porting process. It looked like so much effort and I quite frankly had way less time and patience for it.
My setup wasn’t great (laptop with a 4700MQ (I think!) and GT750 SLI. Not GTX, GT. Yeah.) but it was plenty to play at decently high settings in vanilla and high with a little bit of ultra after doing all the modded optimizations. Seriously, that one texture compression mod made the game playable at all during the summer months.
Those were the days huh. I still think modding peaked with Skyrim and Minecraft and every successive generation of people playing games is fighting for fewer and fewer scraps.
around compatibility patches for other mods very often
Yeah it almost seemed like every mod had compatibility with some 7 other mods. That’s how I discovered a lot of good mods.
I even have a little mod idea from 2012. I haven’t done it yet. Maybe I still will.
I was honestly shocked to see that LE still gets uploads, even though they are mostly texture mods. Some SE/AE mods do get ported to LE, but like you said, there isn’t much more for compatibility for all of these mods. You have to patch stuff yourself using XEdit, and… Oh boy!
texture compression playable at all during the summer months
I thought I was I crazy when I said that I shouldn’t play games in the summer. But a couple of screenshots I had showcased a much lower CPU temperature in the winter. So there I was in the winter, toes and fingies frozen, just playing Skyrim. Mostly just roaming and making my own stories and sub plots, I never did any kind of faction quest ever.
Skyrim and Minecraft
My first modding experience with Minecraft was with Forge and Optifine on version 1.12. Tbh it was a very bad experience partly because of my even weaker rig back then. But now I think the Minecraft ecosystem is better than ever, I have seen a huge shift to adopt open source licenses for mods (Although to be fair, when I was a kid I didn’t check for licenses lol). I always thought I couldn’t play the latest and greatest version because I have a weaker system, but Sodium and some other 20 mods turned the table! I’m talking about Fabric here, as it has a much lower memory footprint than Forge, albeit less mods :(
A man after my own heart. Also here’s how the game looked like
Those trees in the distance (LOD Trees) are hallucinations created by your dwindling sanity as you try to squeeze +2 fps. When you go near them they simply plop out of existence.
Also my game looked worse than this. Interestingly the Xbox360 version of the game not only looked better. but actually ran at a smooth 30 fps.
For any poor soul that wants to attempt what I did, first you must follow the official guide on the Skyrim Modding Wiki, then take a look at this A Helpful Guide To Increase Skyrim’s Performance and Stability - FPS and Optimization
Your biggest boost will probably be from reducing the resolution, and making sure that you are using dxvk or Gallium Nine, DO NOT USE WINED3D which is basically the default state of wine. Gallium Nine was so easy to install when Mesa 24 was compiled with it enabled, now Mesa 25 stopped compiling Gallium Nine so you have to compile Mesa 1.24.x yourself and enable Gallium Nine support. I tried but for the life of me it wouldn’t fucking compile.+
In the end, I modded Skyrim more than I played it.
The worst part about this is the keyboard
Seriously though… This will get better gaming performance won’t it?
This seems dumb, but I’m struggling to think of why that would be the case.
You need a radiator, otherwise the glass of water will eventually be the same temp as the phone.
phone in toilet. flush when hot.
Largest brain comment of the day
not quite, the glass of water itself acts as a radiator since it has a significantly larger surface area than the phone, and water evaporation cools it down ever so slightly
even at equilibrium it’ll probably keep the phone a degree or two colder, i’d wager.
Evaporation will help radiate heat away, but the surface area to volume ratio is much lower than the phone by itself.
The ratio between heat source and surface is much better though.
And that is what matters.
Does it?
I assumed that when the temperature of the glass of water and heat source reach an equilibrium, it will act as one body.
But the water cannit heat itself. It is drawing the heat from the phone. So the heat dissipates and only heats up the entire system for instance by 2°C instead of the phone by itself heating by 20°C until the difference to the environment creates an equilibrium of the energy given to the air around the system.
Water has a high specific heat capacity of about 4.184 joules per gram per degree Celsius (J/g°C) (sic! ddgAI), so getting 200 gramms of tap cold water (12°C) to thermal throttling levels (95°?) needs 4.184x200x83 ≈ 6945 (J).
I got 15 Watts after searching for snapdragon’s TDP. If all of that went to heat up the water (I don’t think it does), we’d have 463 seconds until the water reaches throttling temps (with even heat discipation in the water).
Let’s petition the chip makers to make the throttle temp 105°C, so it will have to boil the water away before it could hit the threshold.
surface area to volume is only relevant for things that are generating heat throughout
It’s rated for about half an hour water resistance, so you’d probably get water ingress before that.
Temps up -> hydrate with lukewarm water -> fill back up -> infinite gaming, infinite hydration
Usually those water resistant seals are just a tiny bit of adhesive gunk like so (looks better before removal obviously). Eventually it may just break down. Also it isn’t waterproof, so holes like the charging port, speaker, microphone, stylus, you don’t want submerged for long. Might do better flipped upside down, but there is usually a speaker and mic at the top as well.
It is flipped, isn’t it? I see a cable coming out and that’s usually the bottom.
I’m wondering if the phone in a ziplock bag would work as well. thin plastic but an extra layer of security and a trivial heat insulator. But none of the shock factor lol
One of those sous vide bags maybe
I do sous vide in ziplocks
<.<
>.>
I’ve tried it. Mixed bag
I feel like the problem with that is that you can’t get all the air out. air doesn’t conduct heat well at all, you would need airflow which you would get were the phone in the open. Maybe keep the ziplock bag open. I would try foil, for better heat conduction than plastic but I’m also afraid of foil reflecting heat radiation. I am in no way knowledgeable in this but i am hoping someone who is could provide some insight.
i would go for vacuum sealing, but getting the cable out and keeping a functional seal will be problematic.
If we’re gonna talk about actual implementation, you can probably stick a few simple waterblocks on both of the phone’s sides with some thermal pads and have water flowing through everything. Maybe two CPU sized blocks on each side. Not the fancy stuff, the questionable cheap ones.
I don’t even think you need a radiator, a phone will only dissipate so much heat. A loop sucking water out of a metal bucket and dumping it back in will probably radiate enough heat to keep everything relatively cool. Unless we’re doing 25W phone processors now.
Need an ice cooler