I’m not likely to buy this game, but I’m still more likely to buy it than willingly visit Florida (I’ll only go if I get sent to the concentration camp)
I’m not likely to buy this game, but I’m still more likely to buy it than willingly visit Florida (I’ll only go if I get sent to the concentration camp)
Not really.
In most RPGs, you get skill points you can then allocate in a menu.
In San Andreas, it was automatic, you run a lot, your running/stamina increases, you punch a lot, your strength goes up…
No menus
I’m well aware of how it worked in San Andreas. Fable 3 tried to eliminate menus and it was by far the worst game in the series because of it.
So, why did you say “literally every RPG ever made” if there’s, like, 2% of cRPGs that have that mechanic?
Kingdom Come Deliverance does this pretty well.
The Elder Scrolls does this too. You increase skills through use which increases their effectiveness (damage for melee skills). Even when leveling up has a menu for attribute allocations, the skills are mostly automatic.
They mean that GTA:SA did not have visual indicators like menus and stat system showing your progress.