I’d say sure. It’s not like the wolf statblock is crazy different from regular skeleton stats; it wouldn’t be game breaking or anything.
RAW on Animated Dead doesn’t strictly limit the size of the creature when it’s a pile of bones, but I think keeping it to small/medium creatures is reasonable.
If I was DM’ing, I might let you reanimate a pile of chicken bones, but you get a chicken skeleton with a chicken stat block.
If I animate a wolf skeleton does it get a wolf statblock?
A version that can animate up to specific sizes and CRs when cast at a high enough level would be pretty neat.
I’d say sure. It’s not like the wolf statblock is crazy different from regular skeleton stats; it wouldn’t be game breaking or anything.
RAW on Animated Dead doesn’t strictly limit the size of the creature when it’s a pile of bones, but I think keeping it to small/medium creatures is reasonable.
D&D 5e does, not sure about other editions or other game systems off the top of my head.
Well, that depends on how you group the statements.
OR
Though I suppose also:
Which would mean the bones version has unlimited range.
Yes, I am a programmer, why do you ask?
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Technically if the bones were all laid out flat they wouldn’t count as a pile!
No reanimated a corpse from a grave without pulling the bones out and arranging them first.
You get a wolf-sized humanoid skeleton