Almost the same model funnily enough

  • Mora@pawb.social
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    18 days ago

    Yeah, it was really cool, asynchronous free-for-all multiplayer with an online board an all.

    But instead of paying with money, you would pay with time. Usually you’d rack up time because you obviously pay your time to other players. But if they got freed their properties were emptied as well and could thus be claimed by you - which of course also cost time. So at that point you’d then move as less as possible.

    Of course there were some edge cases, where the lockup could last a bit longer, e.g. if you land in jail during property claiming phase or someone steals your properties with event cards and such.

    • Stamets@lemmy.dbzer0.comOP
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      17 days ago

      Goddammit why do things have to go away :( this would have been fucking amazing. Self locking gets boring unless you gamify it.