From all the years listed, 2007 is the only one that I would agree was weak, for my taste in games.
And 2013 was peak. It’s absolutely the year I spent more time playing new games, with a monthly average way past 200 hours (300+ by the final quarter).
the latest Acerola video talks about how the modern anti-consumer industry trends (less content, more monetization, more dlc, live service, etc) became a lot more common after 2013 or so, and specifically after the release of Destiny
From all the years listed, 2007 is the only one that I would agree was weak, for my taste in games.
And 2013 was peak. It’s absolutely the year I spent more time playing new games, with a monthly average way past 200 hours (300+ by the final quarter).
the latest Acerola video talks about how the modern anti-consumer industry trends (less content, more monetization, more dlc, live service, etc) became a lot more common after 2013 or so, and specifically after the release of Destiny
What’s one of the games you most enjoyed in 2013?
Rune Factory 4.