• Fushuan [he/him]@lemmy.blahaj.zone
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    4 months ago

    It’s about you recognising the people in the canvas as real or as paintings. If they are paintings Maelle being there forever is toxic. If they are real burning the painting is horrible. Even if you pick Maelles ending, in that same ending you kinda see a twisted reality where everyone is forced to be happy.

    So it’s either cleansing or becoming puppets. Both endings are bad for the painted world.

    Also, it’s a story about the acceptance of Verso’s death, the painting is a metaphor of his memories. In the end both endings show that painted people are not real, that they are paintings, so letting go is kinda the healthy ending for the only actually alive people of the story. I’d wish they left the world alone but that not being an option… Yeah.

      • Fushuan [he/him]@lemmy.blahaj.zone
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        3 months ago

        I don’t think so, the game is an allegory of how real books, games, anything not real can feel when you are not ready to confront reality, and the though steps one has to take because we can’t live in fantasy forever. That DLC would in a way be antithesis to the point the game is trying to make.

          • Fushuan [he/him]@lemmy.blahaj.zone
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            3 months ago

            Sure, I’m just saying that it’s pretty strongly implied that it’s about death acceptance, even see the outside word and models of the living creatures, to write home that as living as they seem, in the end they are not real.

            You can have your own interpretation though, don’t let me stop your thought.