This would also explain why basically a shortcut in horror monster/alien/scenery/set design is to start with genitalia as a style guide, and then distort it and/or apply it to objects that do not normally come even close to that.
Monster zombie dog?
Make dog naked, furless, and veiny, throbbing, skin where you can see it isn’t bleeding, but theres tons of blood right at the surface of the skin, also its mouth/head is now basically a vaginal opening with teeth, but uh, opening horizontally instead of vertically.
The design of the Xenomorph from Alien is famously like that. It has feminine curves, but a phallic head. And facehugger is basically raping the victims to impregnate them. All of these design choices were intentional to evoke the disgust/fear of the audience, I remember reading about this
The, uh, the gonarchs, the ‘adult headcrabs’ on Xen?
Yeah, it literally just is giant walking ballsack, pretty sure the concept artist basically just says that directly in ‘Raising the Bar’.
A bunch of the planned enemy types that existed in the beta/alpha, before Valve/HL2 got hacked and they significantly shifted development… a lot of the enemy types had concepts of much more fleshy/flappy/foldy appearances, often with hair, again, like pubic hair.
But they toned that down a lot, made them much sleeker, more ‘synth’ than … i guess monstrosity.
But but, then of course, Eli gets skull fucked to death by a giant penis tentacle, extending out from… basically a giant floating testicle sans scrotum, in Ep 2.
This would also explain why basically a shortcut in horror monster/alien/scenery/set design is to start with genitalia as a style guide, and then distort it and/or apply it to objects that do not normally come even close to that.
Monster zombie dog?
Make dog naked, furless, and veiny, throbbing, skin where you can see it isn’t bleeding, but theres tons of blood right at the surface of the skin, also its mouth/head is now basically a vaginal opening with teeth, but uh, opening horizontally instead of vertically.
See how easy this is?
The design of the Xenomorph from Alien is famously like that. It has feminine curves, but a phallic head. And facehugger is basically raping the victims to impregnate them. All of these design choices were intentional to evoke the disgust/fear of the audience, I remember reading about this
Half Life (2) monsters as well.
The, uh, the gonarchs, the ‘adult headcrabs’ on Xen?
Yeah, it literally just is giant walking ballsack, pretty sure the concept artist basically just says that directly in ‘Raising the Bar’.
A bunch of the planned enemy types that existed in the beta/alpha, before Valve/HL2 got hacked and they significantly shifted development… a lot of the enemy types had concepts of much more fleshy/flappy/foldy appearances, often with hair, again, like pubic hair.
But they toned that down a lot, made them much sleeker, more ‘synth’ than … i guess monstrosity.
But but, then of course, Eli gets skull fucked to death by a giant penis tentacle, extending out from… basically a giant floating testicle sans scrotum, in Ep 2.