I understand that but it’s simply more realistic to be inverted. I am very used to it because honestly most games with flying controls make inverted default anyway.
Any game that doesn’t have an option to make it regular is unplayable for me. Oh, and sadly IRL radio controlled planes are too. I tried two, and both got smacked into the ground and needed repairs.
I can comprehend it when both axis are inverted, but when it’s only one, it doesn’t click.
But why would roll be inverted? For planes you just need to think about the fact you are controlling the airplanes pitch not the camera view, which is why my camera controls are always regular in flight games but then obviously the y axis for flight is inverted. Pitch left roll left, pitch right roll right, pitch forward go down, pitch back go up. I.e. If you tilt the plane to the left it rolls to the left, if you tilt it to the right it rolls to the right, if you tilt the plane back it changes the attitude of the flight path to bring you higher same thing in reverse for pitching forward. I agree with your last statement for fps/tps games though unless both are inverted for camera it just doesnt make any logical sense and instead are trying to map flight controls to a head which just completely looses me.
I still don’t quite get why planes are somehow the exception - likely because something about engineering and use of real planes makes inverted Y preferable, or that joysticks as opposed to mouse/keyboard make inverted Y a bit more tangible? I don’t find the inversion intuitive in any game-related context, at least as a mouse/keyboard/gamepad user.
Up is up, down is down, simple as that. I just piloted a spaceplane in Space Engineers after piloting a dragon in World of Warcraft and both games just have up on up and down on down. To me, this is how it should be, or at least there should always be an option to make it so.
For any casual play, it just adds to a consistent and predictable experience.
But then again, I might be biased because inverted Y just doesn’t click with me, no matter how much I challenged myself to figure it out. Automatic reactions always lead me the wrong way.
Its not so bad, it’s just a context switch. In an fps game you’re changing the direction your character is intending to look. Wanna look left, tilt left. Wanna look up, tilt up.
In a flying game, you’re controlling the attitude of the plane, it helps to think of your joystick being glued to the top of the plane.
Flying games should have an option to choose regular or inverted.
If you’re into piloting, got a joystick or something - sure, inverted is your choice.
Otherwise it’s just unnecessarily confusing.
I understand that but it’s simply more realistic to be inverted. I am very used to it because honestly most games with flying controls make inverted default anyway.
I’m just completely unable to learn inverted Y.
Any game that doesn’t have an option to make it regular is unplayable for me. Oh, and sadly IRL radio controlled planes are too. I tried two, and both got smacked into the ground and needed repairs.
I can comprehend it when both axis are inverted, but when it’s only one, it doesn’t click.
But why would roll be inverted? For planes you just need to think about the fact you are controlling the airplanes pitch not the camera view, which is why my camera controls are always regular in flight games but then obviously the y axis for flight is inverted. Pitch left roll left, pitch right roll right, pitch forward go down, pitch back go up. I.e. If you tilt the plane to the left it rolls to the left, if you tilt it to the right it rolls to the right, if you tilt the plane back it changes the attitude of the flight path to bring you higher same thing in reverse for pitching forward. I agree with your last statement for fps/tps games though unless both are inverted for camera it just doesnt make any logical sense and instead are trying to map flight controls to a head which just completely looses me.
I still don’t quite get why planes are somehow the exception - likely because something about engineering and use of real planes makes inverted Y preferable, or that joysticks as opposed to mouse/keyboard make inverted Y a bit more tangible? I don’t find the inversion intuitive in any game-related context, at least as a mouse/keyboard/gamepad user.
Up is up, down is down, simple as that. I just piloted a spaceplane in Space Engineers after piloting a dragon in World of Warcraft and both games just have up on up and down on down. To me, this is how it should be, or at least there should always be an option to make it so.
For any casual play, it just adds to a consistent and predictable experience.
But then again, I might be biased because inverted Y just doesn’t click with me, no matter how much I challenged myself to figure it out. Automatic reactions always lead me the wrong way.
Its not so bad, it’s just a context switch. In an fps game you’re changing the direction your character is intending to look. Wanna look left, tilt left. Wanna look up, tilt up.
In a flying game, you’re controlling the attitude of the plane, it helps to think of your joystick being glued to the top of the plane.