May be similar to the 3d software world where autodesk created a monopoly and could charge around 5k USD for something like Maya, and then go the adobe route and only rent once innovation dies off. Only when Blender started getting more hype and attention did autodesk start offering cheaper indie versions and licenses.
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pemptago@lemmy.mlto Linux@lemmy.ml•What helps people get comfortable on the command line?English20·19 days agoStumbled across a game that teaches the command line as you play it. Seems like a good place to share https://gitlab.com/slackermedia/bashcrawl
personally, writing and saving simple scripts - IE project based learning - is how i got time in the saddle.
Yes, but we’re talking about 2 different moments. 3D software was in it’s infancy in the 90’s. Things were evolving rapidly, and you’re paying a premium for basically developing prototypes. Every innovation, additional competitor, or even merger will likely bring prices down.
More comparable to today’s desktop/software market, is after autodesk gobbled up the market in the 2000’s. They might offer discounts on bundles after acquiring a new software, but then they’d often stagnate or abandon development shortly thereafter and they gradually made moves to spend very little on dev while continuing to charge customers. So autodesk’s actions were hardly a consumer (prosumer?) victory. I’m simply saying they were increasingly hostile to their customers until blender became competitive.