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2 months agowell ahktually the cgi at the time is ppl handpaint reflections of the liquid metal for each frame in photoshop(wasn’t commercially available at that time), so its smooth surface has warmth of human craft!
well ahktually the cgi at the time is ppl handpaint reflections of the liquid metal for each frame in photoshop(wasn’t commercially available at that time), so its smooth surface has warmth of human craft!
Thats fair. TBH mocap data cleanup is also a hassle and I haven’t decided to delve deeper into that. CMU has mocap data with permissive license you may find it interesting if you haven’t already.
off topic, but I saw you mentioned vr on other post so wondering wether you considered setting up vr mocap? For casual hobbyist like me stuff like glycon3d in enticing though I don’t know what type of mocap you’re after.
is it tài píng yáng, taepyeongyang or tai hei yo?