They’re both the girl and the other girl
They’re both the girl and the other girl
God’s shaking his head watching you eat cleanly when he gave you a liver to process that booze
Okay, that sucks. Yeah, I bought a refurbished business device
Then the “avoid at all costs” like Dell
Must have gotten lucky then. Bought a used Dell about one and a half years ago. Everything worked out of the box
I don’t think his statement is true though. If https://www.reddit.com/r/linux_gaming/comments/1ce7z19/gaming_on_linux_ep131_ntsync_vs_fsync_nobara_39/l1ho8od/ is not manipulated in any way, games with lots of these calls still get big improvements with ntsync over fsync (about 30% in this particular case, which is a massive boost). So while nobody can rule out that his statement may be true on average or in general, there are still cases where ntsync offers a tangible advantage – be it improved FPS or the fact that the game runs at all.
Edit: in the video that the thread is about, fsync didn’t beat ntsync in a single one (or I missed it when jumping through it). In the best one, they were exactly tied. Sure, the difference wasn’t really big, but again there are titles not working with fsync.
However, I want to stress that I’m not trying to talk about fsync. It’s a good solution that significantly improved performance. But ntsync is, from everything I’ve seen, almost always better; how much depends on the case, and it never seems to be worse.
Yes, sorry
Any linking against GPL software requires you to also release your source code under GPL. ALGPL allows you to link to it dynamically without relicensing, but as explained, there are platforms where dynamic linking isn’t an option, which means these libraries can’t be used if one doesn’t want to provide ALGPL licensed source code of their own product.
fsync isn’t faster than ntsync, it’s merely a workaround to match Linux to Windows synchronization primitives. From ntsync’s official description:
It exists because implementation in user-space, using existing tools, cannot match Windows performance while offering accurate semantics.
So without this, you either have a huge perfomance hit in case of an accurate implementation or you have good performance, but might run into edge cases where software doesn’t work well or at all because it’s not accurate (see https://github.com/ValveSoftware/Proton/issues/2922 for examples)
Mephisto is the least scary part of the dungeon, it’s the dolls that can really fuck you up, and blinking into an unlucky stunlock
That’s more hours per week than I have to work.
But you can always do more. I have a childhood friend who, when some leagues were released, averaged about 14 hours per day for Path of Exile for two weeks straight. Like 180 hours playtime in two weeks.
Another friend of mine should be at about 8000 hours of Rocket League by now on his main account only. That’s over the game’s full lifespan though.
Just realized he died, but the red bull owner also was a right wing populist who had questionable content published through his TV channel. Also the original drink tastes… not great and is quite expensive
Who doesn’t like Roquefort? Might wanna check your taste buds, shit’s delicious
the average package quality is currently closer to that of the AUR than the official repos of other distros.
Care to elaborate? I don’t remember packages not working, but if anything, they’re not building; which is basically the reverse of what happens at other distributions where sometimes, breakage during building isn’t noticed because the packages aren’t getting rebuilt when a dependency or the compiler toolchain changes.
While the full number might be inflated, it still has one of the most complete official repositories.
You can game “now” ? 🤨
Well, you can… in fact you you could also before… but it’s technically correct
True! My original point though is that just providing a hash for a downloaded file is generally not required. It doesn’t provide anything that other layers haven’t already (a hash only guarantees integrity, while downloading over HTTPS provides authenticity). Personally, I see them as a relic of the past that made more sense when transmission was less robust (though even back then, a lot of layers provided some sort of error detection and correction), and modern filesystems can detect errors as well.
Those must have been really helpful in 1999.
Or any long-running process that’s attached to a terminal for which you can’t or don’t want to guarantee that you keep it open all the time, yet still want to look at the output.
As someone said. they’re different things, though they overlap in some areas.
Sorry if I sound dumb, but which kind of program would be the one to display the output of text based interfaces, also called terminal applications, if not a terminal?